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Meowssenger

In Progress
React.js
Cross Web/Mobile App
iOS
Swift

Meowssenger is a cute chat app for couples. It is the first app to feature interactive stickers! You can check out the prototype at meowssenger.com

My Role:

I built everything except the art. I wrote the server code in Node.js, the networking is handled with Websockets. The database is a simple MongoDB implementation that stores relevant client info and chat logs. The client uses a combination of plain ES6 for the canvas, and React.js for the UI. The iOS client was built based off of a Ray Wenderlich tutorial, but otherwise is a ground-up native Swift application that also uses websockets. The chat server is also the provider for the APNs (Apple Push Notifications).

Ace Track Plaza

Unity
Mobile Game
Education
Professional
Team of 6

Ace Track is a retention-building quiz game for students to practice learning different subjects. Like all Genius Plaza games, Ace Track includes a tool for teachers, parents, and students to create their own quizzes, and share them online with the world. Students can design the look of their own racecar, and use their knowledge to race to first place. Available for mobile and tablet devices.

More about Genius Plaza

My Role:

I was one of three developers on the two-week project. I handled many programming tasks, such as the character creation system and the management of the race track background. I was also responsible for iOS testing and debugging to get the app ready for release on the Apple app store.

Zoomr Plaza

Unity
Mobile Game
Professional
Education
Team of 6

Practice lightning recall with Zoomr! Zoomr is a Genius Plaza educational game that lets students and teachers create practice questions and then play a tunnel-runner to put their skills to the test. Collect the right answers for more points, and avoid the wrong answers to maintain your speed. Compete for the highest score on the global leaderboard. Available for mobile and tablet devices.

More about Genius Plaza

My Role:

I was one of three developers on this two-week project. Among my contributions to the project are: controlling the curve of the tunnel based on the player's speed, the lives UI, and integrating the user-generated quiz questions into the game world.

Cat Stack

VR
HTC-Vive
Hiatus
Solo

CatStack is an upcoming room-scale VR game about a cat daycare that accepts too many cats. As the cats come pouring in, you will have to find somewhere to put them, and remember which cat belongs to which owner...

My Role:

This project is my VR baby. I am responsible for all of the scripting, game design, level design, gameplay, QA, systems, and putting it all together. I chose Unity because the VR support through the SteamVR plugin was strong at the start of the project. 3d models are mostly from Suriyun and Area730, with a few I made in blender. Music is by Kevin Macleod.

Fragile Equilibrium

JavaScript
WebGL
Team of 12

A Magic Spell studios shoot 'em up game dealing with Wabi Sabi themes.

Game Facebook Page

My Role:

I was one of six programmers on the project. My main contribution to the project was the particle system in Three.js / WebGL.

Dungeon Bums

Javascript
Multiplayer
Live Demo
NodeJS
Mobile-Hybrid
On Hiatus

Inspired by the Jackbox Party Pack and roguelikes, Dungeon Bums throws you and your friends directly into a cooperative dungeon-brawling rush for XP and gold. The game is a couch co-op game, where each player uses her phone as a controller. The game runs entirely in the browser, and requires no installation or apps. To play the live demo, follow this link on your smartphone (to host a game, go here) If the server is down, please email ben@expmaker.com and I'll get it up again as soon as possible.

My Role:

I made everything except the floor tiles, which are from OpenGameArt.org Serverside code uses socket.io

Smash The Stack

Unity
Global Game Jam
Team of 6
48 hour challenge

A game made for the 2016 Global Game Jam. The theme was "Ritual". We applied the theme by humorously suggesting that since computers run on black magic, it would make since that inside your computer are entities completing complex rituals to make things run without crashing. In the game, these rituals consist of dodging obstacles and remembering an increasingly long sequence of "simon says" style chants. Link to the Game Jam Page

Whisper of a Lullaby

Unreal Engine 4
Team of 8
In Progress
Children Among Giants

Whisper of a Lullaby is a dark and whimsical third-person adventure game in which a child finds himself in a world of other children’s dreams. Using powers he gains from his new friends, he must help them overcome their nightmares so they can wake up in the real world.

Website

My Role:

I am currently one of the two gameplay programmers on the project. Previously the project had more developers on board, and at that time I was also responsible for giving weekly updates to our creative director and distributing tasks to the other developers. I built a multitude of small systems such as key management, playtesting controls, character transformations, and NPC behaviors. The majority of the game was built over the course of two-months. The rest is being built now by the remaining passionate students who want to bring this game to market.

Dragon Teacher

Unity
Artificial Intelligence
Team of 2
Class Project

In Dragon Teacher, your dragon companion really learns from your interactions! This was an AI in games project using Unity designed to explore how advanced AI techniques such as runtime genetic learning could be applies to games. Details about this project are in the pdf and video below.

AI Roadmap pdf

Don't Grow Up

Unity
Mobile
Team of 5
Class Project

Don't Grow Up is an infinite runner game about a child avoiding responsibilities and burdens so that they can stay young forever. Hitting obstacles does not end the game, but it does age you. When your childhood is depleted, you cannot run any more.

Safe Exchange

C#
Unity
Prototyping
Contract Work
Development
Mobile

SAFEx is a decentralized exchange that allows users to trade cryptocurrency in an immersive digital environment on mobile, computer, or VR. My role in the project was building the prototype that explored the effectiveness of potential features. For more information on the Safe Exchange, visit safex.io For more information on the technology supporting the Safe Exchange, visit the Safe Network Forums.
If you view the website now in 2017, you may be confused about what exactly you are looking at: where is the game? It appears that the videogame application of the exchange project has not been worked on since the CEO changed investors, at which point I was no longer on the project.
(screenshot of the Exchange Floor in the desktop application) (Spending an afternoon with board member Nolan Bushnell at his office in Los Angeles) < (someone on the forums made a sketch of the early prototype of the game and founder Daniel Dabek)

Smartphones and Dragons

JavaScript
HTML5
Mobile Web Application
Personal Project
Tabletop
RPG

Players of Dungeons & Dragons know that no technology can ever replace the imagination of its players and the flexibility of its Dungeon Master. People are still playing table-top RPGs much the same way that they did 40 years ago, leaving curious new players to dig through 200 pages of rules books just to get started. Technology affords us great tools for teaching the complicated rules necessary for an RPG. Smartphones and Dragons (name subject to change) is a role-playing game system that was built with smartphones in mind. Play is streamlined and freed of source-book tedium. Click the image to play.

Dreams of Us

JavaScript
HTML5 Canvas
Browser Game
Team of 2
Cute
JS Practice

A simple game for TWO PLAYERS about being connected to someone. Uses HTML5 Canvas and JavaScript.

League of Inadequacy

Game Design
Party Game
Team of 6

Supercity is in trouble! It needs a powerful hero to rescue it from supernatural danger. Unfortunately, all the powerful superheroes are busy. It is therefore up to you, hero. Whether you have the power to control faux wood, or to shoot spaghetti from your fingertips, the fate of supercity rests in your hands!

Read the Rules in a Google Doc

Don't Question It

Game Design
Party Game
Cards
Team of 4

A party game that gets even the quietest person talking. Players must bid for odd items like cuttlefish and spoons while following silly directives.

Rules PDF

Financial Timeline

Javascript
D3
JQuery
SVG
Web Applet
Teaching Tool
Internship
Live Demo

Along with the very talented designer Adam Marazan, I created this financial timeline applet for eMoney Advisor. The idea behind the timeline is that you can interactively explore the market data in ways that come alive much more than a textbook. Double-click a decade to zoom in on that decade, and use the back button in the decade-view to return to the full view. If you drag the timeline cursor to the edge of the screen and release it in the decade view, the graph will shift five years that direction.

Cats Vs. Robots

C#
XNA/Monogame
Team of 4
2D Shooter
Development
PC Game

Cats Vs. Robots was conceived as fun chaos. The premise is that up to four players can grab an xbox controller, plug it into the computer, and go nuts blasting robots with all four triggers! The project was created by myself, Eric Stivala, Alec Gerchman, and Han Lin in C# and XNA/Monogame. Picture links to the Bitbucket repository.

Procrastinator Hero (Prototype)
Javascript
HTML5 Sound (Practice)
Browser Game/Tool
Live Demo
Procrastinator Hero is a simple web based prototype of a game to help train chronic procrastinators stay focused. Procrastinator Hero runs quietly while you work... until the procrastination monsters attack! The goal of the game is to be constantly doing work, so as not to be caught goofing off, and thereby defeat the procrastination monsters within yourself. Click the picture to begin fighting your procrastination!

Museum

Javascript
Python
Text Adventure
Browser Game
Live Demo

Museum is a text based mystery/exploration game written in python 3. I made the python version a few years ago. I rewrote the whole game in JavaScript so it could be played in the web browser, but it's a little buggier than the original. The entirety of the original source code can be found here.

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Filters:
All
Unity
Unreal Engine
JavaScript
Professional

Unity Projects

CatStack (HTC Vive - VR Game)
Ace Track (Unity - Mobile Game)
Zoomr Plaza (Unity - Mobile Game)
Dragon Teacher (Unity - AI Exploration)
Smash The Stack (Unity - Game Jam 2016)
Don't Grow Up (Unity - Mobile Game)
Safe Exchange (Unity - Prototyping)

Unreal Engine 4 Projects

Whisper of a Lullaby (Unreal Engine - PC Game)

JavaScript Projects

Meowssenger (React.js + Swift - Messenger)
Fragile Equilibrium (Javascript - Browser Game)
Dreams of Us (JavaScript - Browser Game)
Dungeon Bums (Javascript - Multiplayer Game)
Smartphones and Dragons (JavaScript - Hybrid RPG)
Financial Timeline (JavaScript - Learning Tool)

Professional Work

Ace Track (Unity - Mobile Game)
Zoomr Plaza (Unity - Mobile Game)
Whisper of a Lullaby (Unreal Engine - PC Game)
Safe Exchange (Unity - Prototyping)
Financial Timeline (JavaScript - Learning Tool)
2017
Meowssenger (React.js + Swift - Messenger)
Ace Track (Unity - Mobile Game)
Zoomr Plaza (Unity - Mobile Game)
CatStack (HTC Vive - VR Game)
Whisper of a Lullaby (Unreal Engine - PC Game)
2016
Dreams of Us (JavaScript - Browser Game)
Dungeon Bums (Javascript - Multiplayer Game)
Dragon Teacher (Unity - AI Exploration)
Smash The Stack (Unity - Game Jam 2016)
Don't Grow Up (Unity - Mobile Game)
Smartphones and Dragons (JavaScript - Hybrid RPG)
Fragile Equilibrium (Javascript - Browser Game)
2015
League of Inadequacy (Board Game)
Safe Exchange (Unity - Prototyping)
Don't Question It (Card Game)
2014
Financial Timeline (JavaScript - Learning Tool)
Cats vs. Robots (C# - PC Game)
2013
> You examine the diorama, the
> Dancers seem to move in the d
> You pick up the ladder.
> There is light coming from the
> You pick up the dreamcatcher
Museum (JavaScript/Python)
Pre 2013
The Running Man (2009), Pirate Ship Battle (2010), Letter To Whom It May Concern (2012)

About

Welcome! My name is Ben Connick, and I love creating interactive experiences that people enjoy. I am constantly learning new things about code and design so that I can make ever more memorable and meaningful games. Feel free to say hi! I'd love to hear your thoughts.

Contact

Email: ben@expmaker.com or bxc3201@rit.edu
Résumé
Phone: 610-675-6024
LinkedIn: View Ben Connick's profile on LinkedIn
Ben Connick

Icons made by Dave Gandy from www.flaticon.com is licensed by CC 3.0 BY
LinkedIn Icon made by Google from www.flaticon.com is licensed by CC 3.0 BY