Meowssenger is a cute chat app for couples. It is the first app to feature interactive stickers! You can check out the prototype at meowssenger.com
I built everything except the art. I wrote the server code in Node.js, the networking is handled with Websockets. The database is a simple MongoDB implementation that stores relevant client info and chat logs. The client uses a combination of plain ES6 for the canvas, and React.js for the UI. The iOS client was built based off of a Ray Wenderlich tutorial, but otherwise is a ground-up native Swift application that also uses websockets. The chat server is also the provider for the APNs (Apple Push Notifications).
Ace Track Plaza
Ace Track is a retention-building quiz game for students to practice learning different subjects. Like all Genius Plaza games, Ace Track includes a tool for teachers, parents, and students to create their own quizzes, and share them online with the world. Students can design the look of their own racecar, and use their knowledge to race to first place. Available for mobile and tablet devices.More about Genius Plaza
I was one of three developers on the two-week project. I handled many programming tasks, such as the character creation system and the management of the race track background. I was also responsible for iOS testing and debugging to get the app ready for release on the Apple app store.
Practice lightning recall with Zoomr! Zoomr is a Genius Plaza educational game that lets students and teachers create practice questions and then play a tunnel-runner to put their skills to the test. Collect the right answers for more points, and avoid the wrong answers to maintain your speed. Compete for the highest score on the global leaderboard. Available for mobile and tablet devices.More about Genius Plaza
I was one of three developers on this two-week project. Among my contributions to the project are: controlling the curve of the tunnel based on the player's speed, the lives UI, and integrating the user-generated quiz questions into the game world.
CatStack is an upcoming room-scale VR game about a cat daycare that accepts too many cats. As the cats come pouring in, you will have to find somewhere to put them, and remember which cat belongs to which owner...
This project is my VR baby. I am responsible for all of the scripting, game design, level design, gameplay, QA, systems, and putting it all together. I chose Unity because the VR support through the SteamVR plugin was strong at the start of the project. 3d models are mostly from Suriyun and Area730, with a few I made in blender. Music is by Kevin Macleod.
A Magic Spell studios shoot 'em up game dealing with Wabi Sabi themes.Game Facebook Page
I was one of six programmers on the project. My main contribution to the project was the particle system in Three.js / WebGL.
Inspired by the Jackbox Party Pack and roguelikes, Dungeon Bums throws you and your friends directly into a cooperative dungeon-brawling rush for XP and gold. The game is a couch co-op game, where each player uses her phone as a controller. The game runs entirely in the browser, and requires no installation or apps. To play the live demo, follow this link on your smartphone (to host a game, go here) If the server is down, please email email@example.com and I'll get it up again as soon as possible.
I made everything except the floor tiles, which are from OpenGameArt.org Serverside code uses socket.io
Smash The Stack
A game made for the 2016 Global Game Jam. The theme was "Ritual". We applied the theme by humorously suggesting that since computers run on black magic, it would make since that inside your computer are entities completing complex rituals to make things run without crashing. In the game, these rituals consist of dodging obstacles and remembering an increasingly long sequence of "simon says" style chants. Link to the Game Jam Page
Whisper of a Lullaby
Whisper of a Lullaby is a dark and whimsical third-person adventure game in which a child finds himself in a world of other children’s dreams. Using powers he gains from his new friends, he must help them overcome their nightmares so they can wake up in the real world.Website
I am currently one of the two gameplay programmers on the project. Previously the project had more developers on board, and at that time I was also responsible for giving weekly updates to our creative director and distributing tasks to the other developers. I built a multitude of small systems such as key management, playtesting controls, character transformations, and NPC behaviors. The majority of the game was built over the course of two-months. The rest is being built now by the remaining passionate students who want to bring this game to market.
In Dragon Teacher, your dragon companion really learns from your interactions! This was an AI in games project using Unity designed to explore how advanced AI techniques such as runtime genetic learning could be applies to games. Details about this project are in the pdf and video below.
Don't Grow Up
Don't Grow Up is an infinite runner game about a child avoiding responsibilities and burdens so that they can stay young forever. Hitting obstacles does not end the game, but it does age you. When your childhood is depleted, you cannot run any more.
SAFEx is a decentralized exchange that allows
users to trade cryptocurrency in an immersive digital environment on mobile, computer, or
VR. My role in the project was building the prototype that explored the
effectiveness of potential features. For more information on the Safe Exchange, visit safex.io
For more information on the technology supporting the Safe Exchange, visit the
Safe Network Forums.
If you view the website now in 2017, you may be confused about what exactly you are looking at: where is the game? It appears that the videogame application of the exchange project has not been worked on since the CEO changed investors, at which point I was no longer on the project.
(screenshot of the Exchange Floor in the desktop application) (Spending an afternoon with board member Nolan Bushnell at his office in Los Angeles) < (someone on the forums made a sketch of the early prototype of the game and founder Daniel Dabek)
Smartphones and Dragons
Players of Dungeons & Dragons know that no technology can ever replace the imagination of its players and the flexibility of its Dungeon Master. People are still playing table-top RPGs much the same way that they did 40 years ago, leaving curious new players to dig through 200 pages of rules books just to get started. Technology affords us great tools for teaching the complicated rules necessary for an RPG. Smartphones and Dragons (name subject to change) is a role-playing game system that was built with smartphones in mind. Play is streamlined and freed of source-book tedium. Click the image to play.
Dreams of Us
League of Inadequacy
Supercity is in trouble! It needs a powerful hero to rescue it from supernatural danger. Unfortunately, all the powerful superheroes are busy. It is therefore up to you, hero. Whether you have the power to control faux wood, or to shoot spaghetti from your fingertips, the fate of supercity rests in your hands!Read the Rules in a Google Doc
Don't Question It
A party game that gets even the quietest person talking. Players must bid for odd items like cuttlefish and spoons while following silly directives.Rules PDF
Along with the very talented designer Adam Marazan, I created this financial timeline applet for eMoney Advisor. The idea behind the timeline is that you can interactively explore the market data in ways that come alive much more than a textbook. Double-click a decade to zoom in on that decade, and use the back button in the decade-view to return to the full view. If you drag the timeline cursor to the edge of the screen and release it in the decade view, the graph will shift five years that direction.
Cats Vs. Robots
Cats Vs. Robots was conceived as fun chaos. The premise is that up to four players can grab an xbox controller, plug it into the computer, and go nuts blasting robots with all four triggers! The project was created by myself, Eric Stivala, Alec Gerchman, and Han Lin in C# and XNA/Monogame. Picture links to the Bitbucket repository.
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Welcome! My name is Ben Connick, and I love creating interactive experiences that people enjoy. I am constantly learning new things about code and design so that I can make ever more memorable and meaningful games. Feel free to say hi! I'd love to hear your thoughts.